The departure name or identifier, e.g. ‘UMLAT1F’. Display limited to 7 characters in-game.
The phonetic pronunciation of the departure name, e.g. ‘Umlat one foxtrot’.
The departure runway.
Optional initial climb altitude, in feet.
The ordered list of fixes defining the departure path.
The departure name or identifier, e.g. ‘UMLAT1F’. Display limited to 7 characters in-game.
The phonetic pronunciation of the departure name, e.g. ‘Umlat one foxtrot’.
The departure runway.
The ordered list of fixes defining the departure path.
Protected ReadonlyfixesThe fixes of this route.
Optional ReadonlyinitialOptional initial climb altitude, in feet. If not specified, the default PrimaryAirport#initialClimb value will be used.
ReadonlynameThe name or identifier of this departure, for example, ‘UMLAT1F’. Note that the game will display a maximum of seven characters.
ReadonlypronunciationThe phonetic pronunciation of the departure name, for example, ‘Umlat one foxtrot’.
ReadonlyrouteThe sequence of fixes (waypoints) that define the departure route.
ReadonlyrunwayThe departure runway.
Represents a departure waypoint route used for Standard Instrument Departures (SIDs). This class enables more realistic SID implementation compared to SidFix.