The departure name or identifier, e.g. ‘UMLAT1F’. Display limited to 7 characters in-game.
The phonetic pronunciation of the departure name, e.g. ‘Umlat one foxtrot’.
The departure runway.
Optional initial climb altitude, in feet.
The ordered list of fixes defining the departure path.
The departure name or identifier, e.g. ‘UMLAT1F’. Display limited to 7 characters in-game.
The phonetic pronunciation of the departure name, e.g. ‘Umlat one foxtrot’.
The departure runway.
The ordered list of fixes defining the departure path.
Protected
Readonly
fixesThe fixes of this route.
Optional
Readonly
initialOptional initial climb altitude, in feet. If not specified, the default PrimaryAirport#initialClimb value will be used.
Readonly
nameThe name or identifier of this departure, for example, ‘UMLAT1F’. Note that the game will display a maximum of seven characters.
Readonly
pronunciationThe phonetic pronunciation of the departure name, for example, ‘Umlat one foxtrot’.
Readonly
routeThe sequence of fixes (waypoints) that define the departure route.
Readonly
runwayThe departure runway.
Represents a departure waypoint route used for Standard Instrument Departures (SIDs). This class enables more realistic SID implementation compared to SidFix.